Coding-Solo

godot mcp

Built by Coding-Solo • 2,672 stars

What is godot mcp?

A high-performance MCP server implementation for godot-mcp that bridges the gap between the Model Context Protocol and external services. It allows Large Language Models to interact with your data and tools with low latency and native support.

How to use godot mcp?

1. Ensure you have an MCP-compatible client (like Claude Desktop) installed. 2. Configure your server with: npx @modelcontextprotocol/godot-mcp 3. Restart your client and verify the new tools are available in the system catalog.
🛡️ Scoped (Restricted)
npx @modelcontextprotocol/godot-mcp --scope restricted
🔓 Unrestricted Access
npx @modelcontextprotocol/godot-mcp

Key Features

Native MCP Protocol Support
High-performance Data Streaming
Type-safe Tool Definitions
Seamless Environment Integration

Optimized Use Cases

Connecting external databases to AI workflows
Automating workflow tasks via natural language
Augmenting developer productivity with specialized tools

godot mcp FAQ

Q

What is an MCP server?

MCP is an open standard that enables developers to build secure, two-way integrations between AI models and local or remote data sources.

Q

Is this server ready for production?

Yes, this server follows standard MCP security patterns and tool-restricted access.

Official Documentation

View on GitHub

Godot MCP

Github-sponsors

Made with Godot

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A Model Context Protocol (MCP) server for interacting with the Godot game engine.

Introduction

Godot MCP enables AI agents to launch the Godot editor, run projects, capture debug output, and control project execution. This direct feedback loop helps agents understand what works and what doesn't in real Godot projects, leading to better code generation and debugging assistance.

Features

  • Launch Godot Editor: Open the Godot editor for a specific project
  • Run Godot Projects: Execute Godot projects in debug mode
  • Capture Debug Output: Retrieve console output and error messages
  • Control Execution: Start and stop Godot projects programmatically
  • Get Godot Version: Retrieve the installed Godot version
  • List Godot Projects: Find Godot projects in a specified directory
  • Project Analysis: Get detailed information about project structure
  • Scene Management:
    • Create new scenes with specified root node types
    • Add nodes to existing scenes with customizable properties
    • Load sprites and textures into Sprite2D nodes
    • Export 3D scenes as MeshLibrary resources for GridMap
    • Save scenes with options for creating variants
  • UID Management (for Godot 4.4+):
    • Get UID for specific files
    • Update UID references by resaving resources

Requirements

  • Godot Engine installed on your system
  • Node.js (>=18.0.0) and npm
  • An AI agent that supports MCP

Quick Start

Claude Code

claude mcp add godot -- npx @coding-solo/godot-mcp

That's it. Restart Claude Code and your Godot MCP tools are available.

With environment variables:

claude mcp add godot -e GODOT_PATH=/path/to/godot -e DEBUG=true -- npx @coding-solo/godot-mcp
<details> <summary><strong>Cline</strong></summary>

Add to your Cline MCP settings file (~/Library/Application Support/Code/User/globalStorage/saoudrizwan.claude-dev/settings/cline_mcp_settings.json):

{
  "mcpServers": {
    "godot": {
      "command": "npx",
      "args": ["@coding-solo/godot-mcp"],
      "env": {
        "DEBUG": "true"
      },
      "disabled": false,
      "autoApprove": [
        "launch_editor",
        "run_project",
        "get_debug_output",
        "stop_project",
        "get_godot_version",
        "list_projects",
        "get_project_info",
        "create_scene",
        "add_node",
        "load_sprite",
        "export_mesh_library",
        "save_scene",
        "get_uid",
        "update_project_uids"
      ]
    }
  }
}
</details> <details> <summary><strong>Cursor</strong></summary>

Using the Cursor UI:

  1. Go to Cursor Settings > Features > MCP
  2. Click on the + Add New MCP Server button
  3. Fill out the form:
    • Name: godot
    • Type: command
    • Command: npx @coding-solo/godot-mcp
  4. Click "Add"
  5. You may need to press the refresh button in the top right corner of the MCP server card to populate the tool list

Using Project-Specific Configuration:

Create a file at .cursor/mcp.json in your project directory:

{
  "mcpServers": {
    "godot": {
      "command": "npx",
      "args": ["@coding-solo/godot-mcp"],
      "env": {
        "DEBUG": "true"
      }
    }
  }
}
</details> <details> <summary><strong>Other MCP Clients</strong></summary>

For any MCP-compatible client, use this configuration:

{
  "mcpServers": {
    "godot": {
      "command": "npx",
      "args": ["@coding-solo/godot-mcp"],
      "env": {
        "GODOT_PATH": "/path/to/godot",
        "DEBUG": "true"
      }
    }
  }
}
</details>

Environment Variables

VariableDescription
GODOT_PATHPath to the Godot executable (overrides automatic detection)
DEBUGSet to "true" to enable detailed server-side debug logging
<details> <summary><strong>Building from Source</strong></summary>
git clone https://github.com/Coding-Solo/godot-mcp.git
cd godot-mcp
npm install
npm run build

Then point your MCP client to build/index.js instead of using npx.

</details>

Architecture

The Godot MCP server uses a bundled GDScript approach for complex operations:

  1. Direct Commands: Simple operations like launching the editor or getting project info use Godot's built-in CLI commands directly.
  2. Bundled Operations Script: Complex operations like creating scenes or adding nodes use a single, comprehensive GDScript file (godot_operations.gd) that handles all operations.

The bundled script accepts operation type and parameters as JSON, allowing for flexible and dynamic operation execution without generating temporary files for each operation.

Troubleshooting

  • Godot Not Found: Set the GODOT_PATH environment variable to your Godot executable path
  • Connection Issues: Ensure the server is running and restart your AI assistant
  • Invalid Project Path: Ensure the path points to a directory containing a project.godot file
  • Build Issues: Make sure all dependencies are installed by running npm install
<details> <summary><strong>Cursor-Specific Issues</strong></summary>
  • Ensure the MCP server shows up and is enabled in Cursor settings (Settings > MCP)
  • MCP tools can only be run using the Agent chat profile (Cursor Pro or Business subscription)
  • Use "Yolo Mode" to automatically run MCP tool requests
</details>

License

This project is licensed under the MIT License - see the LICENSE file for details.

Global Ranking

7.5
Trust ScoreMCPHub Index

Based on codebase health & activity.

Manual Config

{ "mcpServers": { "godot-mcp": { "command": "npx", "args": ["godot-mcp"] } } }