VedantRGosavi

UE5 MCP

Built by VedantRGosavi • 378 stars

What is UE5 MCP?

A high-performance MCP server implementation for UE5-MCP that bridges the gap between the Model Context Protocol and external services. It allows Large Language Models to interact with your data and tools with low latency and native support.

How to use UE5 MCP?

1. Ensure you have an MCP-compatible client (like Claude Desktop) installed. 2. Configure your server with: npx @modelcontextprotocol/UE5-MCP 3. Restart your client and verify the new tools are available in the system catalog.
🛡️ Scoped (Restricted)
npx @modelcontextprotocol/ue5-mcp --scope restricted
🔓 Unrestricted Access
npx @modelcontextprotocol/ue5-mcp

Key Features

Native MCP Protocol Support
High-performance Data Streaming
Type-safe Tool Definitions
Seamless Environment Integration

Optimized Use Cases

Connecting external databases to AI workflows
Automating workflow tasks via natural language
Augmenting developer productivity with specialized tools

UE5 MCP FAQ

Q

What is an MCP server?

MCP is an open standard that enables developers to build secure, two-way integrations between AI models and local or remote data sources.

Q

Is this server ready for production?

Yes, this server follows standard MCP security patterns and tool-restricted access.

Official Documentation

View on GitHub

UE5-MCP (Model Control Protocol)

UPDATE: unfortunately we didnt move forward with the project due to time constraints. Feel free to use the docs.

Overview

UE5-MCP (Model Control Protocol) is designed to integrate AI-driven automation into Blender and Unreal Engine 5 (UE5) workflows. This project builds upon BlenderMCP to provide an end-to-end pipeline for AI-driven game level creation, enhancing level design, asset management, and gameplay programming.

Features

  • AI-Driven Scene Generation (via BlenderMCP):
    • Text-to-Scene conversion in Blender
    • Image-to-Scene reference-based generation
    • Material and texture management
    • Automated scene composition
    • PolyHaven asset integration
  • Unreal Engine Integration:
    • Automated scene import
    • Game level conversion
    • Material and lighting transfer
    • Level optimization utilities
    • Blueprint-based scene manipulation
  • Asset Management & Creation:
    • Generates and modifies 3D models, textures, and materials using AI
    • Workflow automation for asset transfers between Blender and UE5
  • Gameplay Programming & Debugging:
    • Assists in Blueprint scripting
    • Performance profiling
    • Automated debugging for UE5

Prerequisites

  • Blender (latest stable version)
  • Unreal Engine 5 (UE5)
  • Python 3.x
  • Required Python packages (specified in dependencies.md)

Installation

  1. Clone the repository:
    git clone https://github.com/your-repo/UE5-MCP.git
    
  2. Install dependencies:
    pip install -r requirements.txt
    
  3. Configure settings (refer to configurations.md)
  4. Run MCP within Blender or UE5 as per the workflow instructions (workflow.md)

Usage

  • For Blender: Use Blender-MCP to automate scene creation and asset generation
  • For Unreal Engine 5: Utilize UE5-MCP for automated level design, asset integration, and debugging
  • For AI Integration: Check ai_integration.md for available AI-powered automation features

For detailed commands and parameters, refer to commands.md.

Contributing

See CONTRIBUTING.md for contributing guidelines and best practices.

License

Refer to LICENSE.md for licensing details.

Troubleshooting

If you encounter issues, check troubleshooting.md or submit an issue on GitHub.

Contact

Vedant Gosavi Aditya Mhambrey Charles Green

Acknowledgments

  • BlenderMCP project contributors
  • Unreal Engine community
  • [Additional acknowledgments]

Global Ranking

6.4
Trust ScoreMCPHub Index

Based on codebase health & activity.

Manual Config

{ "mcpServers": { "ue5-mcp": { "command": "npx", "args": ["ue5-mcp"] } } }