VedantRGosavi

UE5 MCP

Built by VedantRGosavi 378 stars

What is UE5 MCP?

MCP for Unreal Engine 5

How to use UE5 MCP?

1. Install a compatible MCP client (like Claude Desktop). 2. Open your configuration settings. 3. Add UE5 MCP using the following command: npx @modelcontextprotocol/ue5-mcp 4. Restart the client and verify the new tools are active.
🛡️ Scoped (Restricted)
npx @modelcontextprotocol/ue5-mcp --scope restricted
🔓 Unrestricted Access
npx @modelcontextprotocol/ue5-mcp

Key Features

Native MCP Protocol Support
Real-time Tool Activation & Execution
Verified High-performance Implementation
Secure Resource & Context Handling

Optimized Use Cases

Extending AI models with custom local capabilities
Automating system workflows via natural language
Connecting external data sources to LLM context windows

UE5 MCP FAQ

Q

Is UE5 MCP safe?

Yes, UE5 MCP follows the standardized Model Context Protocol security patterns and only executes tools with explicit user-granted permissions.

Q

Is UE5 MCP up to date?

UE5 MCP is currently active in the registry with 378 stars on GitHub, indicating its reliability and community support.

Q

Are there any limits for UE5 MCP?

Usage limits depend on the specific implementation of the MCP server and your system resources. Refer to the official documentation below for technical details.

Official Documentation

View on GitHub

UE5-MCP (Model Control Protocol)

UPDATE: unfortunately we didnt move forward with the project due to time constraints. Feel free to use the docs.

Overview

UE5-MCP (Model Control Protocol) is designed to integrate AI-driven automation into Blender and Unreal Engine 5 (UE5) workflows. This project builds upon BlenderMCP to provide an end-to-end pipeline for AI-driven game level creation, enhancing level design, asset management, and gameplay programming.

Features

  • AI-Driven Scene Generation (via BlenderMCP):
    • Text-to-Scene conversion in Blender
    • Image-to-Scene reference-based generation
    • Material and texture management
    • Automated scene composition
    • PolyHaven asset integration
  • Unreal Engine Integration:
    • Automated scene import
    • Game level conversion
    • Material and lighting transfer
    • Level optimization utilities
    • Blueprint-based scene manipulation
  • Asset Management & Creation:
    • Generates and modifies 3D models, textures, and materials using AI
    • Workflow automation for asset transfers between Blender and UE5
  • Gameplay Programming & Debugging:
    • Assists in Blueprint scripting
    • Performance profiling
    • Automated debugging for UE5

Prerequisites

  • Blender (latest stable version)
  • Unreal Engine 5 (UE5)
  • Python 3.x
  • Required Python packages (specified in dependencies.md)

Installation

  1. Clone the repository:
    git clone https://github.com/your-repo/UE5-MCP.git
    
  2. Install dependencies:
    pip install -r requirements.txt
    
  3. Configure settings (refer to configurations.md)
  4. Run MCP within Blender or UE5 as per the workflow instructions (workflow.md)

Usage

  • For Blender: Use Blender-MCP to automate scene creation and asset generation
  • For Unreal Engine 5: Utilize UE5-MCP for automated level design, asset integration, and debugging
  • For AI Integration: Check ai_integration.md for available AI-powered automation features

For detailed commands and parameters, refer to commands.md.

Contributing

See CONTRIBUTING.md for contributing guidelines and best practices.

License

Refer to LICENSE.md for licensing details.

Troubleshooting

If you encounter issues, check troubleshooting.md or submit an issue on GitHub.

Contact

Vedant Gosavi Aditya Mhambrey Charles Green

Acknowledgments

  • BlenderMCP project contributors
  • Unreal Engine community
  • [Additional acknowledgments]

Global Ranking

-
Trust ScoreMCPHub Index

Based on codebase health & activity.

Manual Config

{ "mcpServers": { "ue5-mcp": { "command": "npx", "args": ["ue5-mcp"] } } }